Beef Dev

Monday, June 6, 2011

osg::ClearNode clears at the start of rendering

From what I read from the mail archive below and what I tried, osg::ClearNode actually clears at the start of rendering and not just when it's reached in the draw traversal.

Reference:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg27321.html
Posted by Beef at 2:39 PM No comments:
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